Zhongke WU, is Full Professor and Ph. D student supervisor in College of information science and technology, Beijing Normal University (BNU), China. Prior to joining in BNU, he worked in Nanyang Technological University (NTU), Singapore, Institute National de Recherche en Informatique et en Automatique (INRIA) in France, Institute of High Performance Computing (IHPC) and Institute of Software, Chinese Academy of Sciences in China from 1995 to 2006. Prof. WU has been working in the field of computer graphics since 1988. He led and took part in various research and development projects in computer graphics and related areas. Prof.
computer graphics, combinatorics.
computer graphics, animation virtual reality, geometric modeling, volume graphics and medical imaging.
 Zhongke Wu, Feng Lin, Seah Hock Soon: Topology preserving voxelisation of rational Bézier and NURBS curves. Computers & Graphics 27(1): 83-89 (2003) （SCI）
 Zhongke WU, Seah Hock Soon, Lin Feng, Tunnel-free Voxelization of Rational Bezier and NURBS Surfaces, The Visual Computer, Volume 19, Numbers 7-8: 505—512, 2003. （SCI）
 Wu Zhongke, Lin Feng, Seah Hock Soon and Chan Kai Yun, Evaluation of difference bounds for computing rational Bézier curves and surfaces. Computers & Graphics 28(4): 551-558 (2004). （SCI）
 Jie Qiu, Hock Soon Seah, Feng Tian, ZhongKe Wu, Quan Chen. Feature and Region Based Auto Painting for 2D Animation，The Visual Computer, v21, n11:928-944, 2005. （SCI）
 Jie Qiu, Hock Soon Seah, Feng Tian, Quan Chen, ZhongKe Wu. Enhanced Auto Coloring with Hierarchical Region Matching. Journal of Computer Animation and Virtual World. 16(3-4):463-473, 2005. （SCI）
 Quan Chen, Feng Tian, HockSoon Seah, Zhongke Wu, Jie Qiu, Melikhov Konstantin. DBSC-based animation enhanced with feature and motion. Computer Animation and Virtual Worlds, Volume 17, Issue 3-4 (July 2006), p 189-198. （SCI）
 Jie Qiu, Hock Soon Seah, Feng Tian, Quan Chen, Zhongke Wu and Konstantin Melikhov. Auto Coloring with Character Registration. International Journal of Computer Games Technology. V2008, n1.
 LIN Feng, SEAH Hock Soon, WU Zhongke, MA Di. Voxelisation and Fabrication of Freeform Models. Virtual and Physical Prototyping, Vol 2 n2, 2007: 65–73.
 Zhongke Wu, Hock Soon Seah, Mingquan Zhou. Skeleton based Parametric Solid Models: Ball B-Spline Curves. Proceedings of 10th IEEE International Conference on Computer-Aided Design and Computer Graphics. Beijing, 2007. 47-52.
 Zhongke Wu, Hock Soon Seah, Mingquan Zhou. Skeleton based Parametric Solid Models: Ball B-Spline Surfaces. Proceedings of 10th IEEE International Conference on Computer-Aided Design and Computer Graphics. Beijing, 2007. 421-424.
Address:College of Information Science and Technology Beijing Normal University 19 Xin jie kou wai da jie Beijing 100875, China.